Professions of people (Human). Choosing a profession in Wow What is the best profession to do Magu in voy

Business 05.09.2020
Business

One of the most complex solutions that must be accepted by playing World of Warcraft. This solution should be based on your preferences in the game, be it PVP, PVE, Farm or Earnings on Kraft.

Classification of professions

Kraft professions

  • Char
  • Jewelry
  • Tailoring
  • Tannery
  • Designing
  • Engineering
  • Alchemy

Kraft professions are used to produce valuable things for personal use or sale.

Mining professions

  • Removal of the skins
  • Mining
  • Herbalism

Mining professions are used to get the ingredients necessary for other professions, to use them further in the production of valuable things or for sale.

Secondary professions

  • First aid
  • Fishing
  • Cooking

Objectives of occupations

There are 4 main objectives of the professions:

  • Farm (earnings or use)
  • Earnings on Kraft

PVP profession

For PVP, choose a profession having good bonuses.

  1. Jewelry. Stones Bonus (3 Stone Summary): +102 Dexterity / Power / Spirit / Intelligence / Safety rating / rating rating / speed rating / rating of critical strike, +204 Attack power, +117 Spell strength, +153 endurance, 129 spell penetrating ability .
  2. Engineering. Bonus Chairs for gloves (rocket http://ru.wowhead.com/spell\u003d54998.).
  3. First aid. The ability to restore the standard of living during the battle. This profession is secondary!

There are also other professions that give such bonuses, but they are much less suitable for PVP.

PVE profession

For PVE, you should also choose a profession with good bonuses, and which will be useful in the raid.

  1. Jewelry. Stones bonus (3 stone amount): +102 Dexterity / power / spirit / intelligence / stability rating / rating rating / protection rating / skill rating / ranking Parry / breakage rating / rating rating / rating speed / rating Critical impact, +204 Attack forces, +117 spell strength, +153 endurance, 129 penetrating spells.
  2. Char overlay. Bonus spells for rings (for 2 rings): +80 Attack forces / +46 power spells / +60 endurance.
  3. Tannery. Couple Bonus for wrist: + 76 Spells forces / + 130 Attack forces / + 120 endurance.
  4. Inscription Bonus Choirs for shoulders + 70 Spells forces and 15 rating of critical strike / + 60 rating of evasion and 15 protection rating / + 120 attack strength and 15 rating of critical shock / + 70 spells and 8th. Manna once every 5 seconds.
  5. Blacksmith craft. Makes it possible to insert an additional 3 socket.
  6. Tailoring. Bonus Char for a raincoat: http://ru.wowhead.com/spell\u003d55777 / http://ru.wowhead.com/spell\u003d55769 / http://ru.wowhead.com/spell\u003d55642.
  7. Alchemy. Production of elixirs that give various bonuses.
  8. Cooking. Production of food gives various bonuses.

Professions for PVE are also selected from the accounting of your class and build. You should competently calculate from which profession will be the best bonus for your character. I want to notice that the universal bundle is the imposition of a char + jewelry. In this bundle, excellent bonuses, good opportunities, and when purchasing new equipment, you will not have to spend money on jewelry stones and spells.

Farm profession

For Pharma, mining professions are taken. They bring excellent earnings, but you need to spend a very large amount of time on them.

  1. Mining. Collecting various ores, the most profitable profession.
  2. Removing the skins. Removing the skins from the corpses of killed animals.
  3. Herbalism. Gathering herbarias on the expanses of Azeroth, in this profession the smallest competition.

The meaning of these professions is that with the highest time you can get the largest income from the pharmacy of certain ingredients. Such professions usually take second characters (pharmaceutical characters) for gold earnings.

Kraft professions

  1. Tailoring. Creation of fabric products.
  2. Tannery. Creating leather products.
  3. Blacksmith craft. Creating a wardware.
  4. Jewelry. Creating stones I. jewelry (rings, necklaces).
  5. Char overlay. Improving the characteristics of things.
  6. Alchemy. Creation of various potions and elixirs, the most profitable profession.

With the help of the above, professions can be perfectly earned, knowing certain intervals during which the demand for such crafts is great. For example, RT (RAID TIME) in guilds, usually at this time increases the demand for alchemy. Players buy the potion, elixirs on an industrial scale or after RT, when many players acquired a new equipment and they need jewelry stones or spells. Also, the demand for such professions is increasing after entering the light of new patches.

Most successful binders of professions

  • Blacksmithing business and mining. Extraked ore are used in the production of plated armor and others.
  • Leather business and removal of skins. Shot of the skin With killed animals used for the production of various patches and leather equipment.
  • Jewelry and mining. With the help of mined ore, the production of jewelry stones and jewelry.
  • Engineering and mining. For the production of various mechanical stuffing, engineers require ore.
  • Alchemy and herbalism. Allows you to collect various herbs and in the future cook potions and elixirs.
  • Overlayer and jewelry. Gives an excellent bonus, suitable for both PVE and PVP.
  • Jewelry and engineering. Best combination for PVP.

You can also link other professions, but these bundles will be much less successful, which will bring you the sea of \u200b\u200btrouble.

  • Magician Pvp. PVE - Jewelry and Char Overlay / Inscription / Tailoring.
  • Robber. Pvp. - Jewelry and engineering, PVE
  • Warrior. Pvp. - Jewelry and Char / Blacksmithing, PVE - Jewelry and Blacksmithing / Char Overlay.
  • Druid. Pvp. - jewelry and leather goods / imposition of char PVE - Jewelry and leather goods / Insutiating / imposition of Char.
  • Shaman. Pvp. - Jewelry and Char Overlay / Engineering / Alchemy, PVE - Jewelry and leather goods / overlay Char / drawing.
  • Paladin. Pvp. - jewelry and blacksmith / overlap charger PVE- Jewelry and Blacksmithing / Char Overlay / Inscription.
  • Warlock. Pvp. - Jewelry and Engineering / Char Overlay, PVE - Jewelry and Char Overlay / Inscription / Tailoring.
  • Priest. Pvp. - Jewelry and Char / Engineering, PVE - Jewelry and Char Overlay / Inscription / Tailoring.
  • Death Knight. Pvp. - Jewelry and Char / Blacksmithing / Engineering, PVE - Jewelry and Blacksmithing / Char Overlay.
  • Hunter. Pvp. - Jewelry / Overlay Char / Leather Business and Engineering, PVE - Jewelry and leather / overlap Char.

Levels and professions

For pumping each bunch of professions, there are optimal levels when it should be done by pumping.

  1. The profession of the type "Kraft profession and the mining profession" should be started from the 1st to the 80th level, so you will always grow during gold and the level of professions will grow.
  2. Professions for Pharma also should begin to download from the 1st level. Thus, you will not have to run on low-level locations and recruit the level of profession. It is successful to combine crafting professions with extracting at this stage.
  3. Professions for PVE / PVP combining two kraft professions should be downloaded at the 80th level as the attachments that you will not be in the initial levels are required. Exceptions is only a bunch of tailoring business and the imposition of a charmer, here it is necessary to produce a fabric that falls from the mobs, and then crafting things can be decomposed on the ingredients for the overlay of the char.

I wish you good luck in choosing a profession!

1. We take the quest from NPC Parina, which is at the entrance to the Einhazad Temple in Gludin "e.

2. She sends us to the NPC Flame Salamander, which is located in Ruins of Despire. We fly first in Gludio, then in the ruins. The head of the character will be an arrow pointer, so there should be no problems with searching for salamanders. The only thing that is worth fear is: there are aggressive mobs in the ruins, some with a good resist to magic, so be attentive, do not sneeze the whole crowd.

3. Salamander will send us to kill Ratman Warrior (19 LVL) to get Key of Flame from him. The target designator on the map very accurately indicates the location of the mob. As follows from the practice, the necessary item falls from the first time.

4. By arrow, we return to Flame Salamander and get FLAME EARRING.

5. Now you need to find the NPC Wind Sylph, its location is indicated on the card by the target designator, and there is also a pointer over the head of the character, but it's just that of the same ruins will not work quickly, as there are a lot of mountains and ravines on the way Which cannot be climbed and will have to go around, making a huge loop. Most. optimal option It will make SOE in Gludin, from there teleport to fly to Forgotten Temle, and from the cave run on foot through Wasteland. To do this, climb the mountain under which the cave is standing, we jump into the Wasteland, we run on the top of the map to the outlet from the location until the first turn right. The road on the game card is not marked, but this is how we get to the Wind Sylph. For convenience, I drew a path on the map.

6. We are talking to Wind Sylph, she asks to attribute Broken Bronze Mirror in Wasteland NPC Lizardman of the Wasteland. Its location is also marked by the goalkeeper on the map. The shortest path to it is to escape the same way that they came to the mark on the map. Carefully, along the way, several arms of level 31 levels will fall, they can be accurately bypass, although if the character in the girl with the top store, with nipples and nipples, the newbie helper, the mobs are pretty just killed.

7. We are talking to Lizardman of the Wasteland, we get the Wind Feather and return to the Wind Sylph all the same way.

8. We speak again with Wind Sylph, we get the Wind Bangle and the next target designator.

9. Now you have to find Water Undine. The fastest will be from the Wildlift to teleport in Abandoned Camp and not going to the camp run along the roads towards the signpost on the map. On the way to Water Undine, we will meet the Quest Mobs Water SEER (17 * LVL), they will be needed on this task. For convenience, the path from Abandoned Camp to NPC Water Undine I drew on the map.

10. We are talking to Water Undine, we get the Rama "s Diary and the task to kill Water SEER (17 * LVL) to get 2 sparkle pebble. Mobs We have seen when they fled here, if you did not see, then you just need to swapping.

11. Plug mobs, we get the necessary items.

12. We return to Water Undine, give items, get the Water Necklace and the next goalkeck.

13. Letim in Gludio, from there in Ruins of Agony. Ruins will have to run, chopping from the mobs (or go through the mountain). The target designator will lead us to the NPC Earth Snake. What is noteworthy, on the snake of this mob is not particularly similar, although who knows what they are, earth snakes. We are talking to him and get RUST GOLD COIN, as well as the task to knock RED SOIL.

14. We run on the signage on the map, in the marked point we find Mobs Red Bear (14 LVL), knock off it Red SOIL.

15. We return to the Earth Snake, we speak with it, we receive Earth Ring.

Did our site like? Your reposities and ratings - the best praise for us!

In this guide we will tell you about how to pump magician 1-60 in wow classic. We will look at the best build, leaky locations, weapons skills and priority characteristics for this class, which will allow you to achieve a maximum level in the shortest possible time. In addition, we will define what abilities need to be studied, and what you can wait for you to save gold to buy the Mount. At the end of Hyde, recommendations for choosing equipment and other useful tips are given.

Hyde is in development and will be supplemented in the very near future!

If you want to quickly pump your mage, take advantage of the following tips.

  • On the 30-40 level, go to the magician coach and take the task
  • At the level of level 60, go to the Mages coach and take the task ZzoldPolymorph: Pig
  • As soon as possible, find yourself a rod! This weapon can be used both when performing tasks and in the dungeons.
  • Copy gold to buy transport for 40 and 60 levels.
  • If you have already reached 50 levels, learn the list of the best doreday equipment and find out where the items you need are mined. Some dungeons can be visited without waiting for the maximum level. So you will receive not only experience, but also equipment.

List of best doredovoy equipment for magician in Wow Classic -.

1. Introduction

After the cataclysm, the process of pumping characters was noticeably simplified. The game appeared tasks that can be taken at the entrance to the game. Characters, issuing tasks in the usual way, are now located much more convenient than in the classic, and the whole history of location unfolds in stages and logical. Before the cataclysm, it was different.

In WOW Classic, there are no "clusters" usual tasks in major cities, and some plot chains can only be found randomly. Even if you do all tasks in the location of a suitable level, it does not guarantee you a sufficient amount of experience to go to the next location. It is possible that you will have to get the missing experience, killing the first monsters on the eyes.

In this guide, we will talk exclusively about class representatives and the methods of pumping up to level 60 optimal for this class. The author of Hyda pumped several magicians during the classics and may confidently assert that this is a great class - both for pumping and the development of high-level content. If you have not played in the original version of the game and you like the spellcasters, select Magic, and you do not lose.

2. Changes in the process of performing tasks

If you have not played a classic, you should know that the task execution process in it is very different from the same process in BFA and previous BFA add-ons:

  • Characters, outstanding tasks, and the goals of the tasks themselves are not displayed on the map. You will have to learn the world yourself. If you do not know where to run and what to do, read the text of the task or visit the third-party site with tips from other players. Most likely, in the future there will be addons that facilitate pumping, but it is worth remembering that it is independent research - this is an integral part of the classic version of WoW.
  • You will come across very strong opponents. Mages can cope with several monsters at the same time, which for the classics itself is unusual. Nevertheless, you will probably notice that monsters when pumping will beat you stronger than in the current version of the game.
  • Performing all location tasks does not guarantee you the level required to go to another location. If you played later versions of the game (for example, in BFA), you will probably have certain expectations regarding the number of experience that can be obtained for tasks in one or another location (for example, when the entire plot chain is in the passage, you can get two levels. ). Wow Classic will inevitably have to undergo all locations calculated on the same level range.

3. Where is the best swing to Magu in Wow Classic?

Search for suitable tasks is an adventure itself, but if you are looking for an easy way, we offer you a list of the most profitable locations for pumping (for both fractions):

Only for the Alliance

  • Dark shores (11-19): By performing tasks in the starting location of your race, you can choose the next destination to your liking. For the alliance, the most advantageous low-level location are dark shores.
  • Lok Modan (10-18): Lok Modan is located in the heart of the Eastern Kingdom, and therefore is more suitable for the dwarves and dwarves. Tasks in Lok Modane less than on dark shores, but they give a sufficient amount of experience. If you wish, you can return to Lok Modan and at higher levels.
  • Western Edge (9-18): Some players believe that the Western Territory is a difficult location, and do not rush to perform tasks there. However, if you play with friends and want to visit a low-level dungeon, visit the West Edge and look into the dead copy.
  • Krasnogorier (15-25): This location is rich in tasks, so you have to get experience in another location designed for the same level. Be sure to think about your route in advance.
  • Twilight forest (10-30): This is one of the most popular locations in WoW. There are many tasks with a curious plot. If you are playing the Alliance, do not forget to look here.
  • Bolotina (20-30): This is the last location designed exclusively for the Alliance. Next, you will have to switch to the contested territory.

Only for Horde

  • Steppes (10-33): This is a very large location in which three of the four hordes are found. In the steppes you can easily pump up to 20 levels. Be prepared for competition for monsters and resources.
  • Silver Boron (10-20): Silver boron is a kind of steppe for renounced. In Bor there are interesting tasks, however, after steppes, few people come here.
  • Clawing Mountains (15-25): Location is considered to be Ordan, but it has tasks for the alliance. Clawed mountains are located near the steppes, and level ranges in these locations intersect.

Spaired locations

  • Foothills Hillsbrad (20-31): In the foothills of Hillsbrad, the infamous mill Tarren is located, the main battlefield between the Horde and the Alliance.
  • Ash-tree forest (19-30): This is another location in which two fractions are found. Here is the famous battlefield, the Gorge of the War Song.
  • Thousand needles (24-35): A thousand needles is another significant location for players. Players from Horde can find tasks on a flickering plain.
  • Thorny Valley (30-50) It has the largest range of levels for pumping (from 30 to 50).
  • Empty (30-39): In the wasteland there is a maraton dungeon, as well as NPC settlements with tasks for players from Horde and Alliance.
  • Highlands Arati (30-40): In this location there is another battlefield, Nizina Arati. There are also tasks for the horde and the alliance.
  • Fancy land (36-45): This location, by more account, is intended for players from the Horde. If you play with friends, you can go to Uldaman dungeon.
  • Tanaris (40-50): In Tanaris, there is another dungeon, Zul "Farrár, in which you can perform tasks with good awards.
  • Feralas (41-60): This is a very popular location. Players from both fractions usually come there at 40 levels.
  • Glow Gorge (43-56): In the glowing gorge you can feel the spirit of the first raid, looking at the monumental black mountain. Tasks for both factions gives the Brotherhood of Thoria.
  • Burning steppes (50-59): Burning steppes are located on the other side of the Black Mountain. This is another location with a large range of levels, it has settlements of the horde and alliance, as well as tasks leading to the dungeon.
  • Dexted forest (47-54): This is a location with a magnificent history. In addition, here you can get a beacon of a keririum, which is required for the farm the fruit of Knutokorna and the consumables like him.
  • Crater Un "Goro (48-55): Very popular location with large quantity Tasks in which you can take a couple more levels.
  • Western Plague Lands (46-57): Location with a large number of tasks for fast pumping. We especially recommend you to destroy boilers. Pre-take the introductory task in the capital of your faction.
  • Eastern Plague Lands (54-59): In the eastern plague lands is the legendary Naxramas, which can be glanced by pumping. Maximum players are often found here.
  • Winter keys (55-60): This is a magnificent location with a large number of tasks and experience. Including here you can take the task of the Treasure of Mau "Ari, which allows farm consumables for raids.

4. Bild for pumping mage

  • "Ice": "Ice" is the best specialization for pumping. It allows you to apply a strong damage and gives access to different auxiliary abilities. You can choose a build that meets the familiar game of the game (including for Oo-Grinda). Below we bring a build for oo, calculated on the game on the PVP server.
  • Oo Build: Aoe-build implies pumping by murdering monsters groups using spells such as a snowstorm, a magician blast, an ice ring and a cold cone. The combination of these abilities allows you to kill three to four monsters at a time and get more experience than with the standard killing of individual goals of the ice boom.

First of all, it is necessary to invest 31 talents in the "Ice" branch, and the remaining talents (after level 50) take the "Secret Magic" from the branch.

"Ice" (up to 50)

  • Tire 1: Entroduce three points to the accuracy of the element in order to more often enter the spells on opponents. Then put two points into an improved ice boom and go to the second tire.
  • TIR 2: Insert three points in the eternal Merzlota and two points in an improved Ice Ring. Both talent give extra opportunities to control opponents.
  • Tire 3: Insert three points in an improved snowstorm (this talent will come in handy in Oo-Grinda), and then take a cold grip (this is a magnificent Culdown for PVE and PVP). Finally, put one point in piercing ice. This talent will give you a bonus to the damage.
  • Tire 4: In the fourth dash, start with three points in the directional strength of the ice to reduce the cost of mana on spells. Then put two points in the ice limit. It is believed that this talent as a whole improves the quality of life.
  • Tire 5: Take an ice block, to put three points in an improved cold cone and one more point in piercing ice. If you often participate in PVP battles, start with a block, but if you play the PVE server, first of all pay attention to the talents with bonuses to the dam.
  • TIR 6: Take the maximum rank of piercing ice, after which you to invest four points in ice fragments.
  • TIR 7: Take the last talent of the branches, Ice obstacle.
  • Tire 8: In the "Secret Magic" branch, put two points in skillful spells and three points in the middle-class spell. Both talent affect the likelihood of spells on opponents.
  • TIR 9: Insert five glasses in the magic focus to be more efficient to spend Manu.

By this time you reach 50 levels, so the further choice of talents will affect the process of pumping only slightly. Further development The character is described in the following tab ("ice" 51-60).

"Ice" 51-60

  • Ice: Return to the "Ice" branch and put the remaining point in ice fragments, and then take the maximum rank icing. This will allow you to apply more explosive damage.
  • Mystery Magic: In the "Mystery Magic" branch, take the magic durability and the remaining ranks of the CHARD. Last glasses are not important at all, since at 60 you will still have to reset them. Distribute them as you want.

5. What are the abilities to buy?

Many players seem to be that they must study every spell that the class coach offers them, but it is not. Payment of all abilities to a single cost is very expensive. Instead, we recommend that you buy only the most necessary abilities and only at certain levels. So you will save a lot of money and travel time from locations to the capital. Below are the abilities and levels on which we recommend visiting the coach.

  • Ice boom: This spell is used to apply one goal damage. It can be studied at the following levels: 8, 14, 20, 26, 32, 38, 44, 50 and 56.
  • Ice Ring: The spell is used to control grouped opponents. He can be learn at the following levels: 10, 26, 40 and 54.
  • Correction Intellect: Class spell for amplification, increases maximum reserve mana. It can be leashed at the following levels: 14, 28, 42 and 56.
  • Sorcerer explosion: the main spell for the application of oo-damage. To cause the effect of the effect of the clarity of thought, use the magician explosion of the first rank. He can be learn at the following levels: 14, 22, 30, 38, 46 and 54.
  • Snowstorm: Effective spell for the application of oo-damage. He can be learn at the following levels: 20, 28, 36, 44, 52 and 60.
  • Cone cold: Instant Oo-spell, which slows down opponents. He can be learn at the following levels: 26, 34, 42, 50 and 58.

If you wish, you can also learn other spells for pumping - for example, water creation, tide of strength and jump. Nevertheless, they are not mandatory, and if you refuse them, you will be easier to buy transport at 40 levels.

6. Rotation for pumping Mage in Wow Classic

  • Constantly support the magician intelligence and allies.
  • At the first level, kill monsters using an ice boiler.
  • You can also use a fireball, but only until the moment when you do not get talents that enhance the ice booster.
  • The sorcerer explosion is a very important audio spell. If you need the effect of clarity of thought, call it with the first rank explosion to save Manu.
  • Use the ice ring to control grouped opponents.
  • Cone cold can be applied to frozen opponents for guaranteed application of critical strikes. Also, the cone is sometimes used as the usual instanta-spell, which slows down opponents.
  • If you are away from the opponents, and your life does not threaten anything, use a snowstorm to apply any-damage. This spell is the most effective from the point of view of mana's consumption.

7. Weapon Ownership Skill

In WOW CLASSIC, weapon possession skills that ensure maximum damage from a certain type of weapons, it is necessary to study and pump specially.

By default, each character can use a defined type weapon. To learn to hold a new type of weapon, you need to visit a special coach. Below is information about the types of weapons available to different mag races.

8. Equipment for pumping

Unlike melee characters, magicians are not too much dependent on their weapons, and they do not require specific subjects. If you are going to replace the equipment element, make sure that the new item gives you more useful characteristics than the previous one. The priority of characteristics for pumping is presented below.

Priority Characteristics:

Spell Power\u003e Spirit \u003d Intellect\u003e Endurance

  • Power of spells: This characteristic is infrequently found on subjects designed for intermediate levels of the character, but if you managed to get such an item, be sure to put it.
  • Spirit: Accelerates the process of filling out health out of battle and reduces gaps between battles. Objects with the Spirit bring huge benefits because of their racial regeneration ability.
  • Intelligence: Increases the rating of a critical strike and increases the maximum reserve of mana.
  • Endurance: Increases the maximum health supply.

9. Class tasks

In WOW Classic, each class has special tasks, allowing to feel the specifics of the character and get special awards. Magov has a lot of class tasks that appear in trainers at different levels. Full list Tasks indicating the awards is represented. Some remarkable awards:

  • Rod of ice rage, rod of the power of emptiness or rod of a cluster flame for (level 30)
  • Ice spike, pendant from a sorcerer crystal or fiery ruby, magic art (level 50)
  • zzoldPolymorph: Pig at the Supreme Magician Ksil in Azshara (Level 60)

Hyde by class quests magicians -.

10. Professions for the magician in WOW CLASSIC

Some professions give Magu a certain advantage - for example, engineering and tailoring. These professions allow Maga to create an equipment that simplifies pumping, as well as some items to prepare for raids, for example:

  • Green lens (with a bonus to damage from ice magic) - engineering
  • Robe of the Supreme Mague - the tailoring

Engineering allows you to create bombs that are used in both PVP and PVE. The fabric for the tailoring case falls from a variety of monsters, including in the dungeons. The junior storm to escape from death. TheroSe Thread is manufactured with the help of leatherhood. Requires skill leatherworking 40 and recipe

15. Useful links


16. Conclusion

  • Over the years, Wow has changed much. If you played in later versions of the game, you will probably note that WOW Classic is unfriendly to players immediately in several aspects. The objectives of the tasks and the necessary NPC are not displayed on the map, and they need to be wanted manually. Tasks do not have the usual logic, and they are not enough for comfortable pumping. Also in the game there is no mechanic to collect production from several monsters at the same time, and objects for tasks occupy a place in bags. Culdauna abilities are huge, some classes do not have healing abilities, and the monsters beat so much that after each of them have to eat or drink, use potions or bandages. In a word, for quick pumping, players have to plan and optimize their actions.
  • Share in the "Ice" specialization! It has talents that strengthen oo-damage and allow you to quickly gain experience for murdering monsters. In addition to the speed of pumping, the "ice" opens the incredible opportunities for PVP in the open world.
  • Look for allies! Magi swing alone, as they have all the necessary abilities for this, but you can unite with other players, especially if you like to perform tasks in the company.
  • Do not overpay. If you refuse unnecessary abilities, you can easily buy transport as soon as you reach 40 levels. Do not run to the coach at each level. Save not only money, but also time! Recommended to visit the trainer levels are indicated in one of the partitions of this guide.

We hope that these tips will help you raise the magician in World of Warcraft: Classic. Good luck!

The main thing for the sorcerer is a complete understanding of the essence of all four elements. First of all, you must understand the nature of the fire.
  1. Flame spirit
    • Purpose: Fire salamander
    • To become a sorcerer, you need to perform this task. Parina asks you to find signs symbolizing the earth, fire, water and wind. Go to the ruins of despair and find there fire salamander there.
  2. Flame key
    • Purpose: Entrance to the ruins of despair
    • The key of the flame was abducted! Go to the northwestern part of the ruins of despair, kill the soldiers of the colors and return the flame key.
  3. Fire salamander
    • Purpose: Fire salamander
    • You selected the flame key in the rat joints. Return his fiery salamander living in the ruins of despair.
  4. Air Sylves
    • Purpose: Air Sylves
    • Your curiosity does not know the borders! Your endless thrust to new knowledge is similar to the wandering wind ... The next to your mentor will be an air sielf, living in the north-western entrance to the wasteland.
  5. Noisy lizards
    • Purpose: Lacher paddle
    • The air Sylf complains of you on the noise created by the lizard, settled recently in the south of the wet. This noise prevents her to listen to the wind. Find the lizard and ask him not to make noise so much.
  6. Conversation with Sylm
    • Purpose: Air Sylves
    • The lizard asks for forgiveness for the noise and transmits you the feather of the wind, which, apparently, belongs to the aircraft. Take the pen to its owner.
  7. Water Undina
    • Purpose: Water Undina
    • It's time for studying and reflections. The study of the knowledge gained looks like water. Water Undin will be your next mentor. You can find it at Lake Felmer.
  8. Water Prophet
    • Purpose: Water Prophet
    • Water Undina asks you to defeat the water prophet, who disturb the element of water. This beast looks like an eye and dwells behind the lake. As the proof of victory over him, then bring 2 sparkling stone.
  9. Conversation with Undine
    • Purpose: Water Undina
    • Take the sparkling stones by Water Undine on the other side of the lake.
  10. Earth Snake
    • Purpose: Earth Snake
    • Time for thought passed. Now you have to improve your knowledge to study the elements of the Earth. The next to your mentor will be an earthen snake that lives to the north of the ruins of suffering.
  11. Red clay
    • Purpose: Felmer hunting
    • An earthy snake asks you to collect a red clay containing the life energy of the Earth, in red bears in the hunting grounds of the Felmer between the ruins of suffering and the wind hill.
  12. Conversation with Snake
    • Purpose: Earth Snake
    • Give the red clay from the earthen snake in the ruins of suffering and get the Ring of the Earth.
  13. The path of the sorcerer
    • Purpose: Parina
    • Now you have all the 4 sign of the elements. You have already firmly rose to enlighten the enlightenment. Now go to parley in Gludin to become a sorcerer.
  1. IN SEARCH OF THE SPIRIT OF FLAME
    • Target.: Flame Salamander
    • The Quest to Change Class to Wizard. Parina Asks That You Find Takens Which Symbolize Earth, Fire, Water, And Wind. Go to the Ruins of Agony and Meet The Fire Spirit Salamander.
  2. Key of Flame.
    • Target.: The Entrance to the Ruins of Agony
    • The Key of Flame Once Kept by The Fire Spirit Salamander Has Been Stolen. GO TO THE NORTHWEST CORNER OF THE RATMAN WARRIORS THERE AND RATMAN THE KEY OF FLAME.
  3. RETURN TO THE FLAME SALAMANDER
    • Target.: Flame Salamander
    • You have Recovered The Key of Flame from the Ratman Warriors. Return It to the Fire Spirit Salamander in the Ruins of Agony.
  4. IN SEARCH OF WIND SYLPH
    • Target.: Wind Sylph
    • Your Curiosity Knows No Bounds! Your Endless Quest for Knowledge IS Not Unlike The Wandering Wind ... Your next Teacher Shall Be The Wind Sylph, Located At The Northwestern Entrance of the Wastelands.
  5. Silence The Noise Of Lizardman
    • Target.: Lizardman of the Wastelands
    • The Wind Sylph Complains to You That The Racket Created by The Lizardman Who Recently Appeared in The South of the Wastelands Has Made It Impossible for her to Hear the wind. Go Meet With Him and Ask Him Not to Make So Much Noise.
  6. RETURN TO WIND SYLPH
    • Target.: Wind Sylph
    • Wastelands Lizardman Apologizes for the Noise, And Hands Over Wine Feather Which Seems to Belong to Wind Sylph to You. Take This To Wind Sylph.
  7. IN SEARCH OF WATER UNDINE
    • Target.: Water Undine
    • Your Pursuit of Knowledge Has Led to a Time of CONTEMPLATION AND REFLECTION. CONTEMPLATION OF ACQUIRED KNOWLEDGE IS MUCH LIKE WATER. Your next Teacher Shall Be The Water Undine. You Will Find Her Near Fellmere Lake.
  8. Destroy Water Seer.
    • Target.: Water Seer.
    • The Water Undine ASKS You to Defeat The Water Seer That Is Disturbing The Energy of the Water. The Beast Looks Like An Eye, and IS Located Across The Lake. Then, AS Proof, Bring Back Two Sparkling Pebbles.
  9. Return to undine
    • Target.: Water Undine
    • Take The Two Sparkling Pebbles You Have Obtained to The Water Undine Across the Lake.
  10. IN SEARCH OF EARTH SNAKE
    • Target.: Earth snake
    • The Time for Reflection Is Over. You Must Now Strengthen Your Resolve by Learning The Path Of The Earth. Your next Teacher Will Be Earth Snake, Found North of the Ruins of Agony.
  11. IN SEARCH OF RED SOIL
    • Target.: FELLMERE HARVESTING GROUNDS
    • The Earth Snake Asks That You Collect Red Soil Containing The Red Bears In The Fellmere Harvesting Grounds Between The Ruins of Agony and Windy Hill.
  12. Let "S Return to the Earth Snake
    • Target.: Earth snake
    • Take the Red Soil To The Earth Snake in the Ruins of Agony and Obtain A Token of Earth.
  13. Path of the Human Wizard
    • Target.: Parina.
    • You Now Possess All Four Takens. You are well Along The Path to Enlightenment. NOW YOU MUST VISIT PARINA IN GLUDIN VILLAGE TO CONTINUE THE PATH OF THE WIZARD.
76-84 Awakening
85-99
Knight Siegel
Sigel Knight Knight Siegel
Sigel Knight Warrior Tira
Tyrr Warrior. Warrior Tira
Tyrr Warrior. Rogue Odala
Othell Rogue. Archer Eura.
Yul Archer
1-19
20-39
40-75
76-84
Awakening
85-99
Casternator Isa
ISS Enchanter.
Aore Healer.
Healer Algiza
Wizard Fao.
Feoh Wizard
Wizard Fao.
Feoh Wizard
Veno Clarifier
Wynn Summoner.

Warrior (Fighter)

Warrior is initial class Fighters of the human race. Warrior specializes in applying a variety of weapons and armor types. It has high values \u200b\u200bof power and agility - with the same success can join both in the near battle and attack the enemy at a distance.

Basic characteristics of war

Str. Dex Con. Int. WIT. MEN.
88 55 82 39 39 38

Knight (KNIGHT)

Knights acquired their knowledge thanks to numerous training on the Royal Polygons. Most of all, they appreciate their honor and, if necessary, Knights are ready to die for their territory and their king. This class specializes in short battle and protection. The knight's skills in this area are great, and the ability to heal their wounds allows you to extend resistance to opponent strikes.

Avenger (Dark Avenger)

Evil and hatred - the eternal satellites of the one who chose the path of the avenger. This class is the exact opposite of the paladin. He trained to save the life to the allies, and Avenger is perfectly able to take her away. The damned armor of the Avenger is able to return their damage to enemies, and the use of black magic helps him absorb the vitality of the enemy and call for help a dark pantry.

Knight Hell Knight

Knights of hell - the real city of evil and horror. They resort to the help of black magic and instill fear in the hearts of enemies. The Knight of Hell is the highest level of the development of avenger, allowing you to open access to new, previously inaccessible combat skills.

Paladin (Paladin)

Only one of the knights who carries the true faith in the soul is capable of becoming a paladin. Using divine powers, paladins can heal their wounds and sanctifying weapons and armor. This makes them indispensable assistants in the fight against the undead. Thanks to durable lats, paladin can easily withstand the degree of adversary strikes, and they use shield not only to protect, but also to stun the enemy.

Phoenix Knight

Few of the paladins are capable of becoming a phoenix knight, carrying the light and a true faith in the most remote corners of this world. However, the one who was able to withstand all the trials receives new exceptional skills as a reward, among which the possibility like a Phoenix bird to deceive death, rim from the dead.

Warrior

Warrior is a more experienced warrior, relying on its physical strength. Most of all, the Warriors value freedom and independence, so they do not recognize commanders, believing that it is only necessary to fight for himself. They are superbly treated with swords - almost all of their skills are based on the use of this type of weapon. Warriors are able to concentrate in order to increase their attacking abilities and more effectively straightens with monsters.

Speaker (Warlord)

Spears and peaks are something like a speaker in battle. Their force allows the enemy of crushing strikes, and the ability to attack several goals at once can bring a speaker to victory in the most hopeless situations. This class is most effective in the battles of the wall on the wall, as well as in the sieges of the locks.

Communion (Dreadnought)

The commanders rightfully carry the title of great fighters - so virtuosically controlled with the river weapons no longer can anyone. Each commander dreams once get this honorary title, because the commander is trained by special techniques that significantly increase their combat power.

Gladiator (Gladiator)

If you see a warrior who fits firmly in each hand on a sword, know - in front of you one of the most dangerous opponents, gladiator. This is the only class that has reached unprecedented heights in the use of two swords. He is trained in numerous techniques, allowing him to most effectively attack the enemy at high speed.

Duelist (Duelist)

Duelist - unsurpassed battle masters on two swords. Only the most persistent and strong of gladiators are honored to become a duelist. As a reward, they receive increased resistance to curses and diseases, as well as new combat skills, allowing even more efficiently fighting opponents.

Robber (Rogue)

Robbers are fighters who preferred agility strength. They believe that the goal justifies funds and not bend for victory to use the dirtiest methods. Rogues do not bring out when something is constraints their movements and therefore enjoy comfortable armor, daggers and bows. From this class, excellent spies and scouts are obtained. The battle with monsters alone for the robber can be risky - a small amount of health and weak indicators of protection do not allow him to attack strong enemiesSo for a more comfortable game you need to find allies.

Treasure Hunter (Treasure Hunter)

Move silently and quickly, beat a label and deadly - so prefers to act a treasure seeker. Among people, he has no equal in mastery of the darkens, and his attack speed and the ability to avoid strikes is amazing. Walking along the razor blade, balancing between life and death for him - the usual matter, because the treasure seeker is a real balovd of fate, entirely dependent on the will of the case.

Adventurer (Adventurer)

Adventurers are tramps, which have long braked the warmth of the home the dust of the roads. However, if for treasurers of travel treasures is a way to earn, then for adventurers, the road is a way of life. They are still true to their dagger, but their attacking abilities have increased significantly.

Arrows (hawkeye)

Many warriors avoid melee, preferring to attack the enemy from afar. Such fighters include arrows - a remote attack master. It is capable of stunning several blows, and then destroy the enemy. Also, the arrows are trained with special skills that help him concentrate attention on the goals, which makes it possible to more effectively disappear with the enemies.

Sniper (Sagittarius)

Snipers are called the strongest, talented and fast arrows of the human race, who have deserved this title in numerous battles and tournaments. Only snipers have the opportunity to explore special combat skills, inaccessible to the shooters.

Mystic (Mystic)

Only mystics can draw energy from the surrounding world by changing matter by the power of their thoughts. They apply a special magic weapon. Using their magic forces, mystics are able to urge magical creatures, wound to do and attack the enemy with devastating spells.

Basic characteristics of mystic

Str. Dex Con. Int. WIT. MEN.
38 27 41 79 78 78

Cleric (Cleric)

Clerics are mysticities that use the sacred power of the gods to work wonders. They belong to religious organizations or themselves are wandering preachers. Mostly their magic is aimed at helping other players. Clerics chose the magic of light as the main direction of their profession. They trained to treat allies and increase their characteristics, are able to restore their health, so they can do without helpers. Playing yourself, Clerics can wear light or heavy armor, take cold weapons into the hands and become stronger using spells, but they are not very effective fighters.

Bishop (Bishop)

Bishops are excellent healers. They are capable of turning a dying character in a few moments in the full fighter forces. Also, the bishops are excellent undead hunters. In their arsenal, a lot of spells capable of immobilizing the enemy, inspire horror and cause damage. If the bishop made the death of an ally, he can resurrect him, returning that some amount of experience.

Cardinal (Cardinal)

Using divine strength, the cardinals are able to work wonders, pulling entire groups of players from the chain paws. In restoring vitality, they are much superior to their predecessors, bishops. But getting the title of cardinal is not easy, only the most patient and persistent will be able to achieve this goal.

Preacher (Prophet)

Nothing group does not do without it, because only a preacher has a unique opportunity to impose auras that increase the characteristics of the allies. His assistance is helpful and soldiers and magicians. In addition, the preacher can always use armor and cold weapons, if he has to hunt the monsters alone.

Apostle (Hierophant)

In the difficult case of supporting associates of the apostles, the apostles exceeded preachers - only they are available to the opportunity to endow characters by the power of ancient warriors, making them stronger and rustier. Also, this class has learned to apply magic that removes positive auras with enemies, thereby relaxing opponents.


Mage (Wizard)

In his spells, magicians rely on the energy of four elements, as well as the power of light and darkness. Most of them are trained in the ivory tower, like hundreds of years ago. Magages are able to command the elements, they are not bad to understand black magic and magic of the call.

Wizard (Sorcerer)

Of the four elements, the wizards give preference to fire - it is with his help they destroy their enemies. Making an emphasis on the attack, wizards do not regret the magical energy, completely dissolving in the flame of the battle, so they often need one who is able to distract the attention of enemies.

Archimage (Archimage)

Days and nights spent in the ivory tower reading books do not pass for the wizards of the gift - practicing and improving their skills, they can qualify for the right to be called archivagues and use more devastating magic.

Necromancer

Recalling the existing magic schools necromancers, elected their own way - the path of darkness. With the help of black magic, they should not be called in servants of one of the devilish generations of this universe, and a variety of curses can weaken, and even deprive the opponent's ability to resist.

Eater Soul (SoulTaker)

Soul's eaters are necromancers devoted to their work and tirelessly working to improve their skills. Masters of black magic, masters of darkness, leaders of the dead - they make tremble enemies, one mention of the shower devour can turn the enemy to flight.

Warlock (Warlock)

Many underestimate sorcerers, considering their servants of their own creaturesHowever, the fight with them quickly refutes this myth. The sorcerers specialize in the management of induced creatures - they can treat and increase their characteristics, also they have the ability to create paralyzing and attacking enemies of Cuba.

Warlock (Arcana Lord)

The title of the Warlock receives sorcerers who have reached heights in their profession and ready to move on. They are taught new spells, including the call to another creature, stronger and enduring than previous ones.

We recommend to read

Top